Accueil > Linux / Logiciels Libres > Blender > 20th Century Fox Opening

20th Century Fox Opening

mercredi 28 mars 2012, par Yann

Automatisation de génération d’ouverture type « 20th Century Fox »

Le fichier blender est basé principalement sur le travail de Matt Hoecker :
http://blender.sixmonkeys.geek.nz/albums/album41/FOX_Logo_by_Matt_Hoecker.blend
J’ai aussi utilisé le travail suivant : http://ballyweg.net/20th-century-fo...
une mine d’or pour la suite de mes travaux d’automatisation pour Blender.

Attention le temp de calcul d’une animation est très long, + de 2h sur une machine en Core i7 !!!

Fichier Blender

Vidéo de présentation

Code source

import bpy
from bpy.props import *

# for modification of dimensions
DimXTwenty = bpy.data.objects['Text_twenty'].dimensions.x #max length
DimYTwenty = bpy.data.objects['Text_twenty'].dimensions.y  #initial height
DimZTwenty = bpy.data.objects['Text_twenty'].dimensions.z #initial depth

DimXTh = bpy.data.objects['Text_th'].dimensions.x #max length
DimYTh = bpy.data.objects['Text_th'].dimensions.y  #initial height
DimZTh = bpy.data.objects['Text_th'].dimensions.z #initial depth

DimXCentury = bpy.data.objects['PlateTwenty'].dimensions.x #max length
DimYCentury = bpy.data.objects['Text_century'].dimensions.y #initial height
DimZCentury = bpy.data.objects['Text_century'].dimensions.z #initial depth

DimXFox = bpy.data.objects['PlateCentury'].dimensions.x #max length
DimYFox = bpy.data.objects['Text_fox'].dimensions.y  #initial height
DimZFox = bpy.data.objects['Text_fox'].dimensions.z #initial depth

ResizePrecision = 0.05

#Text stuff

Text_twenty="20"
Text_th="th"
Text_century="CENTURY"
Text_fox="FOX"

ActiveObjectTextTwenty = bpy.data.objects['Text_twenty']
ActiveObjectTextTh = bpy.data.objects['Text_th']
ActiveObjectTextCentury = bpy.data.objects['Text_century']
ActiveObjectTextFox = bpy.data.objects['Text_fox']

#selecting Text
bpy.context.scene.objects.active  = ActiveObjectTextTwenty
bpy.context.scene.objects.active.select = True
#changing text
bpy.ops.object.editmode_toggle()
bpy.ops.font.delete(type='ALL')
bpy.ops.font.text_insert(text=Text_twenty, accent=False)
bpy.ops.object.editmode_toggle()
#changing font
ActiveObjectTextTwenty.data.font = bpy.data.fonts['GOTHICB.TTF']

#deslect
bpy.ops.object.select_all(action='DESELECT')

#selecting Text
bpy.context.scene.objects.active  = ActiveObjectTextTh
bpy.context.scene.objects.active.select = True
#changing text
bpy.ops.object.editmode_toggle()
bpy.ops.font.delete(type='ALL')
bpy.ops.font.text_insert(text=Text_th, accent=False)
bpy.ops.object.editmode_toggle()
#changing font
ActiveObjectTextTh.data.font = bpy.data.fonts['GOTHICB.TTF']

#deslect
bpy.ops.object.select_all(action='DESELECT')

#selecting Text
bpy.context.scene.objects.active  = ActiveObjectTextCentury
bpy.context.scene.objects.active.select = True
#changing text
bpy.ops.object.editmode_toggle()
bpy.ops.font.delete(type='ALL')
bpy.ops.font.text_insert(text=Text_century, accent=False)
bpy.ops.object.editmode_toggle()
#changing font
ActiveObjectTextCentury.data.font = bpy.data.fonts['GOTHICB.TTF']

#deslect
bpy.ops.object.select_all(action='DESELECT')

#selecting Text
bpy.context.scene.objects.active  = ActiveObjectTextFox
bpy.context.scene.objects.active.select = True
#changing text
bpy.ops.object.editmode_toggle()
bpy.ops.font.delete(type='ALL')
bpy.ops.font.text_insert(text=Text_fox, accent=False)
bpy.ops.object.editmode_toggle()
#changing font
ActiveObjectTextFox.data.font = bpy.data.fonts['GOTHICB.TTF']

#deslect
bpy.ops.object.select_all(action='DESELECT')

#Text dimension modification

#selecting Text
bpy.context.scene.objects.active  = ActiveObjectTextTwenty
bpy.context.scene.objects.active.select = True

#for Text_century
if (Text_th==""):
    #moving twenty text to center
    bpy.data.objects['Text_twenty'].location.x += DimXTh/2
    while (bpy.data.objects['Text_twenty'].dimensions.x > DimXTwenty+DimXTh):
        #realise modification
        bpy.data.objects['Text_twenty'].data.size -= ResizePrecision
        bpy.data.scenes['Spotlights'].update() #needed to update object datas inside the loop; otherwide infinite loop
else:
    while (bpy.data.objects['Text_twenty'].dimensions.x > DimXTwenty):
        #realise modification
        bpy.data.objects['Text_twenty'].data.size -= ResizePrecision
        bpy.data.scenes['Spotlights'].update() #needed to update object datas inside the loop; otherwide infinite loop
            

bpy.data.objects['Text_twenty'].dimensions.y = DimYTwenty
#convert to mesh to avoid font faces artefact
bpy.ops.object.convert(target='MESH', keep_original=False)

#deslect
bpy.ops.object.select_all(action='DESELECT')

#selecting Text
bpy.context.scene.objects.active  = ActiveObjectTextTh
bpy.context.scene.objects.active.select = True

#for Text_century
while (bpy.data.objects['Text_th'].dimensions.x > DimXTh):
    #realise modification
    bpy.data.objects['Text_th'].data.size -= ResizePrecision
    bpy.data.scenes['Spotlights'].update() #needed to update object datas inside the loop; otherwide infinite loop

bpy.data.objects['Text_th'].dimensions.y = DimYTh
#convert to mesh to avoid font faces artefact
bpy.ops.object.convert(target='MESH', keep_original=False)


#deslect
bpy.ops.object.select_all(action='DESELECT')

#selecting Text
bpy.context.scene.objects.active  = ActiveObjectTextCentury
bpy.context.scene.objects.active.select = True

#for Text_century
while (bpy.data.objects['Text_century'].dimensions.x > DimXCentury):
    #realise modification
    bpy.data.objects['Text_century'].data.size -= ResizePrecision
    bpy.data.scenes['Spotlights'].update() #needed to update object datas inside the loop; otherwide infinite loop

bpy.data.objects['Text_century'].dimensions.y = DimYCentury
#convert to mesh to avoid font faces artefact
bpy.ops.object.convert(target='MESH', keep_original=False)

#deslect
bpy.ops.object.select_all(action='DESELECT')
    
#selecting Text
bpy.context.scene.objects.active  = ActiveObjectTextFox
bpy.context.scene.objects.active.select = True
#for Text_fox
while (bpy.data.objects['Text_fox'].dimensions.x > DimXFox):
    #realise modification
    bpy.data.objects['Text_fox'].data.size -= ResizePrecision
    bpy.data.scenes['Spotlights'].update() #needed to update object datas inside the loop; otherwide infinite loop

bpy.data.objects['Text_fox'].dimensions.y = DimYFox
#convert to mesh to avoid font faces artefact
bpy.ops.object.convert(target='MESH', keep_original=False)